On the shoot floor, I worked with the Performance Director to help guide the scene to meet the needs of the story and the technical needs of the pipeline. I coordinated with the shoot technician team to ensure realtime playback was prepared with proper in-world offsets so that locations displayed as intended during the shoot.
In post production, this scene went through the editorial based pipeline that I helped develop at Ubisoft that helps to define the cameras and edit of the scene prior to expending any animation effort on the scene.