Compositing Reel



 This is a small collection of some of the After Effects work I did on Dragon Age Origins, Dragon Age 2, and Mass Effect 3. My responsibilities included :
- communicate my vision with the Art Director and then work closely with the Concept Artist and Cinematic Director in order to conceptualize and execute the 'living tapestry' look that was created for Dragon Age's narrative sequences
- export, light, and render assets out of Unreal, 3DS Max, and Maya
- seamlessly merge pre-rendered elements from Unreal with Matte Painting elements out of 3DS Max and Photoshop
- extensive use of After Effects' plugin suite such as TrapCode to augment the lighting and special effects capabilities of Unreal
- color-tune each sequence to ensure flow between in-engine and pre-rendered sequences